Expanded PE File Structure for a Rust “Hello, World!” Program
1. DOS Header
- Purpose: Provides compatibility with MS-DOS. Every PE file starts with a DOS header.
- Key Fields:
- e_magic: The magic number containing “MZ” (4D 5A), identifying the file as an executable.
- e_lfanew: Offset to the PE header, which follows the DOS stub.
2. DOS Stub
- Purpose: A stub program that runs when the executable is launched in a non-Windows environment, typically outputs “This program cannot be run in DOS mode.”
- Contents: A small program (just a print operation), it’s largely historical but necessary for the file structure.
3. PE Header
- Signature: Directly follows the DOS stub, marked by
PE\0\0to indicate the beginning of the actual PE header.
4. COFF Header
- Purpose: Provides metadata about the PE file, crucial for the loader.
- Key Fields:
- Machine: Specifies the target architecture (e.g., x86, x64).
- NumberOfSections: The number of sections in the file.
- TimeDateStamp: Compilation timestamp.
- PointerToSymbolTable and NumberOfSymbols: Used for debugging; often zero in executables.
- SizeOfOptionalHeader: Indicates the size of the optional header.
- Characteristics: Flags that indicate the attributes of the file (e.g., executable, large address aware).
5. Optional Header
- Purpose: Contains additional parameters necessary for the loader.
- Key Fields:
- AddressOfEntryPoint: Memory address of the entry point function once the file is loaded into memory.
- ImageBase: Preferred address of the first byte of the image when loaded into memory.
- SectionAlignment: Alignment of sections when loaded into memory.
- FileAlignment: Alignment of the raw data of sections in the file.
- OperatingSystemVersion: Minimum required OS version.
- ImageSize: Total size of the image in memory.
- HeadersSize: Combined size of all headers.
- Subsystem: The subsystem that is required to run this image (e.g., Windows GUI, Windows CUI).
6. Section Table
- Purpose: Lists all sections in the file.
- Sections:
- .text: Contains the executable code.
- .data: Contains initialized data.
- .rsrc: Resource section; stores icons, menus, and other resources.
- Additional Sections (e.g., .bss, .reloc): Depending on the program requirements.
7. Sections
- .text Section: Contains the compiled Rust code that outputs “Hello, World!”.
- .data Section: Holds any global or static variables that are initialized.
- .rsrc Section: Includes resources like icons or images, if any.
Hypothetical Example of “Hello, World!” in Rust as a PE File
|---------------------------|
| DOS Header |
| - e_magic: 'MZ' |
| - e_lfanew: [offset] |
|---------------------------|
| DOS Stub |
| - [stub code] |
|---------------------------|
| PE Header |
| - Signature: 'PE\0\0' |
|---------------------------|
| COFF Header |
| - Machine: x64 |
| - NumberOfSections: 3 |
| - TimeDateStamp: [time] |
| - SizeOfOptionalHeader: 240|
| - Characteristics: 0x210E |
|---------------------------|
| Optional Header |
| - Entry Point: 0x1000 |
| - Image Base: 0x140000000 |
| - Section Alignment: 4096 |
| - File Alignment: 512 |
| - OS Version: 6.0 |
| - Image Size: 0x2000 |
| - Headers Size: 0x400 |
| - Subsystem: Windows CUI |
|---------------------------|
| Section Table |
| - .text: Code |
| - .data: Variables |
| - .rsrc: Resources |
|---------------------------|
| .text Section |
| - 'Hello, World!' code |
|---------------------------|
|
.data Section |
| - Initialized data |
|---------------------------|
| .rsrc Section |
| - Icons/Images |
|---------------------------|This detailed breakdown provides a comprehensive look at each part of the PE file and how they interact to deliver a functioning executable on Windows platforms, specifically tailored to a simple Rust application.